c_connect(“IP address”, port, “password”) : Connect to a server.TheNet: BanForTime(userid,time_in_seconds) : Temporarily Ban a player.print(math.sqrt(ThePlayer: GetDistanceSqToInst(ConsoleWorldEntityUnderMouse()))) : Measure Distance.c_spawn(“shadowmeteor”, 1) : Meteor Strike.TheWorld: PushEvent(“ms_sendlightningstrike”, ConsoleWorldPosition()) : Do Lightning Strike.TheWorld: PushEvent(“ms_forceprecipitation”, false) : Stop Rain.TheWorld: PushEvent(“ms_forceprecipitation”) : Rain.TheWorld: PushEvent(“ms_setseason”, “winter”) : Start Winter.TheWorld: PushEvent(“ms_setseason”, “summer”) : Start Summer.TheWorld: PushEvent(“ms_setclocksegs”, ) : Set season lengths.TheWorld: PushEvent(“ms_nextphase”) : Skip phase.TheWorld: PushEvent(“ms_nextcycle”) : To the Next Day Cycle.minimap = TheSim: FindFirstEntityWithTag(“minimap”) : Reveal Map.ConsoleWorldEntityUnderMouse(): Remove() : Delete Item Under Mouse.c_gonext(“prefab”) : Teleport to Prefab.c_despawn(AllPlayers) : Despawn a player’s character.: DropEverything() : Drop a player’s inventory items.c_goto(AllPlayers) : Teleport to a player.:GiveAllRecipes() : Give creative mode to a player.AllPlayers:PushEvent(‘respawnfromghost’) : Resurrect a player.AllPlayers: PushEvent(‘death’) : Kill a player.c_move(AllPlayers) : Teleport another player to you.
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